Patch 1.10 Pre Rocksteady Patch
General
- Fixed an issue where characters were able to perform an Item Swing attack instead of a normal Get Up Attack while Down if they were holding a swingable item, this happened most commonly with Grandma Gertie, but was fixed for all characters.
SpongeBob
Special Neutral
- Fixed the air stalling being consumed when performed on the ground
Charge Air Down
- Removed Slime multipliers
Patrick
Special Neutral
- Fixed the air stalling being consumed when performed on the ground
Special Down
- There was an issue where if Patrick successfully landed a Slime Special Down, Slime Attack properties would be retained every time Patrick performed a Special Down from there on, even if it was not using slime, this was fixed.
Squidward
Charge Air Down Land
- Fixed an issue where the collision did not reset properly
Aang
Light Air Up
- BlockStun decreased: (8 → 6)
Special Neutral Air
- Added landing lag frames from 0 to 12
Special Down Air
- Fixed an issue where Aang Special Down End state would cancel on land making it really safe on block.
Korra
Grab
- Increase the size of lower grab box to affect small characters
Danny
- Fixed a bug where Danny’s collision detection would offset after performing his Ultimate.
- Slime Meter gain across all his attacks decreased by 20%
Light Neutral
- Hitboxes adjusted
Light Air Back
- Reduced the momentum retained after canceling the start up into other attacks.
Light Air Neutral
- Reduced Blockstun on Sweetspot (7 → 5) and sourspot (5 → 3)
Special Neutral
- Punch hitbox reduced blockstun (12 → 7)
Charge Air Forward
- Reduced the recovery cancel window on hit
April
Special Neutral
- Fixed an issue where players could loop Special Up followed by Special Neutral indefinitely.
Zim
Charge Air Up and Charge Air Up Explosion
- Hitlag decreased on block: (10 → 3)
GIR
- Increased the Knockback received
- Reduced stamina on Slime version
Rocko
- Fixed an issue where Rocko became unable to turn around Spunky after the Jackhammer despawned.
Jimmy
Special Up
- Fixed an issue where Jimmy could perform 2 Special Up if the first one was on the ground.
Light Neutral and Light Air Neutral
- Adjusted hitboxes to better match visuals
- Fixed hitbox blindspots on aerial and walking states.
Light Up
- Implemented as multihit
- KnockbackGain decreased: (15.5 → 14.5)
- BlockPush decreased: (0.6 → 0.2)
- Hitlag decreased on hit: (9 → 6)
- Hitlag decreased on block: (9 → 6)
- Damage decreased: (8 → 3)
- BlockDamage decreased: (8 → 3)
- Increase the effect of DI on launch
Charge Air Up
- KnockbackGain decreased: (17.5 → 16)
Light Forward Sweetspot
- BlockPush decreased: (1.5 → 0.7)
Light Forward
- BlockPush decreased: (1.2 → 0.3)
Charge Air Down
- Hitbox size reduced
Goddard
- Fixed Right Stick input detection while using Goddard so it properly performs an action depending on the direction the stick was pressed.
Gerald
Special Forward
- Fixed an issue where Gerald was able to immediately perform grounded moves when landing during skateboard
Charge Air Up Finisher
- KnockbackGain decreased: (16.8 → 15.8)/span>
Grab Throw Up
- KnockbackGain increased: (14 → 16)/span>
- Total frames increased from 50 frames to 64 frames./span>
Light Air Up
- Multihit hitstun frames are now set to a maximum of 18./span>
Light Up
- Added intangibility to Head hurtboxes/span>
El Tigre
Special Neutral
- BlockStun decreased: (6 → 4)
Jenny
Light Forward Front
- BaseKnockback increased: (6.55 → 10)
- Angle changed: (47° → 80°)
Special Down
- Reworked Slime Attack: now shoots a bigger single projectile diagonally downwards
Special Forward
- Reworked Slime Attack: no longer shoots projectiles, increased startup, greatly increased damage, knockback and block damage
Special Up
- Fixed an issue where Jenny was able to land on the edge while going upwards, this lead to a bug where she was unable to perform Special Up again, this has been fixed as well
Lucy
Charge Forward Ghost
- BlockStun decreased: (4 → 2)
- Hitlag decreased on block: (5 → 1)
- Damage decreased: (13 → 9)
- BlockDamage decreased: (13 → 9)
- Total Frames increased from 48 to 56
- Can act as soon as frame 14 on hit
Nigel
Charge Forward
- Improved multihit consistency
Dagget
Charge Air Forward
- Limited to 1 per air time
Norbert
Grab Throw Down
- Angle changed from -30° to 115°
Reptar
Special Down
- Increased minimum hitstun
Special Forward
- Fixed an issue where the down throw follow up always caused burn effect
Gertie
Light Air Neutral
- Fixed an issue where some hitboxes were reflecting projectiles which was not intended.
Mr. Krabs
- General Speed at Level 1 increased
- General Speed at Level 3 decreased
Grab
- Start up decreased
Light Air Forward
- VFX adjusted
Light Air Back Strong
- KnockbackGain increased: (14.2 → 17)
- Hitlag increased on hit: (11 → 13)
- Hitlag decreased on block: (9 → 8)
Light Air Back Weak
- BaseKnockback increased: (14.5 → 15)
- KnockbackGain increased: (10.2 → 15.5)
- Hitlag increased on hit: (7 → 8)
Light Air Neutral
- Added Intangibility on the claw hurtbox
Light Down
- Added Intangibility on the claw hurtbox
Light Up
- Added Intangibility on the claw hurtbox
Charge Down
- Added Intangibility on the claw hurtbox
Charge Up
- KnockbackGain increased on finisher: (15.5 → 17.8)
Special Forward
- Can no longer perform follow ups on Block
Zuko
- Fixed an issue where Zuko would get stuck in tumble longer than other characters after being block pushed
Light Neutral
- Improved consistency between hits
Light Forward
- Improved consistency between hits
Special Air Neutral
- Fixed a bug where hitboxes would deactivate during the aerial Slime version of the attack.
Light Air Up
- Fixed an issue where Light Air Up was reflecting projectiles which was not intended.